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	<updated>2026-04-10T07:53:37Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://madnesscombat.wiki/index.php?title=Crowbar_(MPN)&amp;diff=2179</id>
		<title>Crowbar (MPN)</title>
		<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=Crowbar_(MPN)&amp;diff=2179"/>
		<updated>2023-07-17T05:05:23Z</updated>

		<summary type="html">&lt;p&gt;Zepumpkineater1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MPN Weapon infobox|image=[[File:CrowbarMPN.webp|315px|]]|Type=Melee|caption=A crowbar as seen in MPN.|Durability=80|Damage Type=Blunt|Price=$165|Damage=4.5|Defense=3}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sometimes, to get people to be &amp;quot;open minded&amp;quot;, you have to be slightly literal about it.&#039;&#039; - Ingame weapon description. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Crowbar is a returning weapon from MADNESS: Project Nexus (Classic). It is a [[Weapon Sizes|SMALL]] weapon, meaning it can be held in one hand by most characters. The crowbar is one of the first melee weapons available in the shop in Arena Mode.&lt;br /&gt;
&lt;br /&gt;
===== Strategy =====&lt;br /&gt;
The crowbar is the best melee option for early gameplay, due to its relatively high durability, damage, and low price. It has the highest damage of all early game melee weapons at 4.5 damage. This weapon can also easily be dual wielded once the adequate skill is learned, and is capable of knocking foes over with the blunt knockdown skill. &lt;br /&gt;
&lt;br /&gt;
This weapon is easily outclassed by later game melee weapons, but still remains useful in a pinch even for high tier characters. The weapon breaking quickly means it is a good option for the improvised execution skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:MPN_Weapon]]&lt;/div&gt;</summary>
		<author><name>Zepumpkineater1</name></author>
	</entry>
	<entry>
		<id>https://madnesscombat.wiki/index.php?title=Crowbar_(MPN)&amp;diff=2178</id>
		<title>Crowbar (MPN)</title>
		<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=Crowbar_(MPN)&amp;diff=2178"/>
		<updated>2023-07-17T05:05:07Z</updated>

		<summary type="html">&lt;p&gt;Zepumpkineater1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MPN Weapon infobox|image=[[File:CrowbarMPN.webp|315px|]]|Type=Melee|caption=A crowbar as seen in MPN.|Durability=80|Damage Type=Blunt|Price=$165|Damage=4.5|Defense=3}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sometimes, to get people to be &amp;quot;open minded&amp;quot;, you have to be slightly literal about it.&#039;&#039; - Ingame weapon description. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Crowbar is a returning weapon from MADNESS: Project Nexus (Classic). It is a [[Weapon sizes|SMALL]] weapon, meaning it can be held in one hand by most characters. The crowbar is one of the first melee weapons available in the shop in Arena Mode.&lt;br /&gt;
&lt;br /&gt;
===== Strategy =====&lt;br /&gt;
The crowbar is the best melee option for early gameplay, due to its relatively high durability, damage, and low price. It has the highest damage of all early game melee weapons at 4.5 damage. This weapon can also easily be dual wielded once the adequate skill is learned, and is capable of knocking foes over with the blunt knockdown skill. &lt;br /&gt;
&lt;br /&gt;
This weapon is easily outclassed by later game melee weapons, but still remains useful in a pinch even for high tier characters. The weapon breaking quickly means it is a good option for the improvised execution skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:MPN_Weapon]]&lt;/div&gt;</summary>
		<author><name>Zepumpkineater1</name></author>
	</entry>
	<entry>
		<id>https://madnesscombat.wiki/index.php?title=Weapon_Sizes&amp;diff=2177</id>
		<title>Weapon Sizes</title>
		<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=Weapon_Sizes&amp;diff=2177"/>
		<updated>2023-07-17T05:04:27Z</updated>

		<summary type="html">&lt;p&gt;Zepumpkineater1: Created page with &amp;quot;Weapon sizes is a mechanic in MADNESS: Project Nexus, which dictates what weapons can and cannot be one handed depending on the character&amp;#039;s strength stat. This can be calculated with the equation of: 15(Size-1.7). For example, if a weapon has a size of 3, it would require a strength stat of 20 to wield with one hand.  Certain attachments onto firearms can increase the size of the weapon. For example, the MAC-11 has a default size of 2, but its default magazine adds 0.25,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weapon sizes is a mechanic in MADNESS: Project Nexus, which dictates what weapons can and cannot be one handed depending on the character&#039;s strength stat. This can be calculated with the equation of: 15(Size-1.7). For example, if a weapon has a size of 3, it would require a strength stat of 20 to wield with one hand.&lt;br /&gt;
&lt;br /&gt;
Certain attachments onto firearms can increase the size of the weapon. For example, the MAC-11 has a default size of 2, but its default magazine adds 0.25, making the size 2.25. This would require a strength stat of 9 to be able to one hand.&lt;br /&gt;
&lt;br /&gt;
Size 2 = Strength of 5 &lt;br /&gt;
&lt;br /&gt;
Size 3 = Strength of 20 &lt;br /&gt;
&lt;br /&gt;
Size 4 = Strength of 35 &lt;br /&gt;
&lt;br /&gt;
Size 5 = Strength of 50&lt;br /&gt;
&lt;br /&gt;
Certain weapons are impossible for normal characters to use with one hand, such as the Dragonslayer, due to the size being 12. The Dragonslayer also has the trait of &amp;quot;TwoHands&amp;quot; in the game&#039;s files, making it impossible for non MAG Agent characters to one hand it.&lt;/div&gt;</summary>
		<author><name>Zepumpkineater1</name></author>
	</entry>
	<entry>
		<id>https://madnesscombat.wiki/index.php?title=Wrench_(MPN)&amp;diff=2176</id>
		<title>Wrench (MPN)</title>
		<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=Wrench_(MPN)&amp;diff=2176"/>
		<updated>2023-07-17T04:55:55Z</updated>

		<summary type="html">&lt;p&gt;Zepumpkineater1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MPN Weapon infobox|image=[[File:MPN Wrench.png|315px|]]|Type=Melee|caption=The wrench as it appears in M:PN.|Durability=40|Damage Type=Blunt|Price=$105|Damage=3.5|Defense=2}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Metric, or imperial?  Which is better for dentistry&#039;&#039;?&amp;quot; - Ingame description.&lt;br /&gt;
&lt;br /&gt;
The wrench is a weapon in MADNESS: Project Nexus. It is a small weapon, requiring a minimum strength stat of 5 to wield with one hand. It is a tier 0 weapon, being available in the shop from the very beginning of arena mode.&lt;br /&gt;
&lt;br /&gt;
===== Strategy =====&lt;br /&gt;
The wrench is a weapon that should not be considered, as it is easily outclassed in the early game by the crowbar in terms of both damage and durability. However, it is serviceable as a melee weapon in a pinch should the player encounter it in the field. Its low durability allows it to break quickly, making it a useful weapon for players with the improvised weapons skill.&lt;br /&gt;
&lt;br /&gt;
Due to being a blunt weapon, it can knock over enemies provided the user has the blunt knockdown skill. It also has an increased chance to dizzy enemies when used with a heavy attack.&lt;br /&gt;
&lt;br /&gt;
[[Category:MPN_Weapon]]&lt;/div&gt;</summary>
		<author><name>Zepumpkineater1</name></author>
	</entry>
	<entry>
		<id>https://madnesscombat.wiki/index.php?title=Wrench_(MPN)&amp;diff=2175</id>
		<title>Wrench (MPN)</title>
		<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=Wrench_(MPN)&amp;diff=2175"/>
		<updated>2023-07-17T04:55:35Z</updated>

		<summary type="html">&lt;p&gt;Zepumpkineater1: Created page with &amp;quot;{{MPN Weapon infobox|image=315px||Type=Melee|caption=The wrench as it appears in M:PN.|Durability=40|Damage Type=Blunt|Price=$105|Damage=3.5|Defense=2}}  &amp;#039;&amp;#039;&amp;quot;Metric, or imperial?  Which is better for dentistry&amp;#039;&amp;#039;?&amp;quot; - Ingame description.  The wrench is a weapon in MADNESS: Project Nexus. It is a small weapon, requiring a minimum strength stat of 5 to wield with one hand. It is a tier 0 weapon, being available in the shop from the very beginning of a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MPN Weapon infobox|image=[[File:MPN Wrench.png|315px|]]|Type=Melee|caption=The wrench as it appears in M:PN.|Durability=40|Damage Type=Blunt|Price=$105|Damage=3.5|Defense=2}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Metric, or imperial?  Which is better for dentistry&#039;&#039;?&amp;quot; - Ingame description.&lt;br /&gt;
&lt;br /&gt;
The wrench is a weapon in MADNESS: Project Nexus. It is a small weapon, requiring a minimum strength stat of 5 to wield with one hand. It is a tier 0 weapon, being available in the shop from the very beginning of arena mode.&lt;br /&gt;
&lt;br /&gt;
===== Strategy =====&lt;br /&gt;
The wrench is a weapon that should not be considered, as it is easily outclassed in the early game by the crowbar in terms of both damage and durability. However, it is serviceable as a melee weapon in a pinch should the player encounter it in the field. Its low durability allows it to break quickly, making it a useful weapon for players with the improvised weapons skill.&lt;br /&gt;
&lt;br /&gt;
Due to being a blunt weapon, it can knock over enemies provided the user has the blunt knockdown skill. It also has an increased chance to dizzy enemies when used with a heavy attack.&lt;/div&gt;</summary>
		<author><name>Zepumpkineater1</name></author>
	</entry>
	<entry>
		<id>https://madnesscombat.wiki/index.php?title=Wooden_Board_(MPN)&amp;diff=2174</id>
		<title>Wooden Board (MPN)</title>
		<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=Wooden_Board_(MPN)&amp;diff=2174"/>
		<updated>2023-07-17T04:47:06Z</updated>

		<summary type="html">&lt;p&gt;Zepumpkineater1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MPN Weapon infobox|image=[[File:MPN_Nailboard.png|315px|]]|Type=Melee|caption=The Wooden Board as seen in M:PN.|Durability=20|Damage Type=Blunt|Price=$89|Damage=3|Defense=2}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;If only there was a nail in it. Maybe that&#039;s why they&#039;re not running scared?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Oh wait...there it is!&amp;quot;&#039;&#039; - Ingame description.&lt;br /&gt;
&lt;br /&gt;
The wooden board is a weapon in MADNESS: Project Nexus. It is the first melee weapon encountered in the game&#039;s arena mode. It is a large weapon, requiring a strength stat of 35 to wield with one hand.&lt;br /&gt;
&lt;br /&gt;
===== Strategy =====&lt;br /&gt;
The wooden board is one of the worst weapons in M:PN, having extremely low durability, poor damage, and requiring an unreasonable amount of strength to be able to one hand in the early game. Even when one handed, the weapon is still largely ineffective at killing most enemies. However, the weapon does break very quickly, making it useful for characters with the improvised weapons skill.&lt;br /&gt;
&lt;br /&gt;
Due to being a blunt weapon, it can be used to knock over enemies with the blunt knockdown skill, and has an increased chance to dizzy enemies when swung with a heavy attack.&lt;br /&gt;
&lt;br /&gt;
[[Category:MPN Weapon]]&lt;/div&gt;</summary>
		<author><name>Zepumpkineater1</name></author>
	</entry>
	<entry>
		<id>https://madnesscombat.wiki/index.php?title=Bike_Chain_%2B_Padlock_(MPN)&amp;diff=2173</id>
		<title>Bike Chain + Padlock (MPN)</title>
		<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=Bike_Chain_%2B_Padlock_(MPN)&amp;diff=2173"/>
		<updated>2023-07-17T04:44:42Z</updated>

		<summary type="html">&lt;p&gt;Zepumpkineater1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MPN Weapon infobox|image=[[File:MPN ChainWhip.png|315px|]]|Type=Melee|caption=The Bike Chain and Padlock as seen in M:PN.|Durability=50|Damage Type=Blunt|Price=$61|Damage=3|Defense=0}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;A simple chain with a simple purpose; to present yourself as a hazard to everyone within a few feet of you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ingame weapon description.&lt;br /&gt;
&lt;br /&gt;
The bike chain and padlock is a weapon in MADNESS: Project Nexus. It is a large weapon, requiring at minimum 35 strength to wield with one hand. It is one of the few whip type weapons in the game, its counterpart being the Morningstar. It is a tier 2 weapon, being unlocked early in Arena Mode&#039;s progression.&lt;br /&gt;
&lt;br /&gt;
===== Strategy =====&lt;br /&gt;
The bike chain and padlock is debatably one of the worst melee weapons in M:PN, having extremely low durability, requiring a great deal of strength in order to one hand for when it appears in the game, and having very low damage, being outclassed even by weapons that appear before it.&lt;br /&gt;
&lt;br /&gt;
However, if one is playing as the Disquieted One, this weapon can still be used for a free execution, just as all other melee weapons when playing as the Disquieted One. Its low durability also makes it somewhat useful for characters who posses the improvised weapons skill.&lt;br /&gt;
&lt;br /&gt;
Due to being a blunt weapon, it can be used to knock over enemies with the blunt knockdown skill, and has an increased chance to dizzy enemies when struck with a heavy attack.&lt;br /&gt;
&lt;br /&gt;
[[Category:MPN Weapon]]&lt;/div&gt;</summary>
		<author><name>Zepumpkineater1</name></author>
	</entry>
	<entry>
		<id>https://madnesscombat.wiki/index.php?title=Baseball_Bat_(MPN)&amp;diff=2172</id>
		<title>Baseball Bat (MPN)</title>
		<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=Baseball_Bat_(MPN)&amp;diff=2172"/>
		<updated>2023-07-17T04:43:39Z</updated>

		<summary type="html">&lt;p&gt;Zepumpkineater1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MPN Weapon infobox|image=[[File:MPN BaseballBat.png|315px|]]|Type=Melee|caption=The baseball bat in M:PN, adorned with a star icon.|Durability=100|Damage Type=Blunt|Price=$135|Damage=4|Defense=2.5}}&lt;br /&gt;
&#039;&#039;&amp;quot;The all-American sports equipment turned cudgel. Strike one, two, and three, and they&#039;ll be outta there!&amp;quot;&#039;&#039; - Ingame description.&lt;br /&gt;
&lt;br /&gt;
The baseball bat is a tier 1 early game weapon in MADNESS: Project Nexus. It is a medium weapon, requiring the minimum of 20 strength to wield it with one hand. It has a unique execution animation when used on a dizzied enemy of the player character swinging at the enemy&#039;s head as if it were a baseball.&lt;br /&gt;
&lt;br /&gt;
===== Strategy =====&lt;br /&gt;
In the early game, the baseball bat is a decent choice for characters who specialize in melee, but is outclassed in damage by other options such as the crowbar. Early game characters will also unlikely be able to use it with one hand unless they have gathered a large amount of imprints.&lt;br /&gt;
&lt;br /&gt;
However, even with low melee skills, the baseball bat&#039;s longer range can be used to give an advantage in battle, and the swing speed is serviceable enough while two-handed.&lt;br /&gt;
&lt;br /&gt;
Due to its status as a blunt weapon, it can be used to knock enemies over with the blunt knockdown skill, and has an increased chance to dizzy enemies when swung with a heavy attack. Its length also makes it serviceable for performing charge attacks.&lt;br /&gt;
&lt;br /&gt;
[[Category:MPN Weapon]]&lt;/div&gt;</summary>
		<author><name>Zepumpkineater1</name></author>
	</entry>
	<entry>
		<id>https://madnesscombat.wiki/index.php?title=Wooden_Board_(MPN)&amp;diff=2171</id>
		<title>Wooden Board (MPN)</title>
		<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=Wooden_Board_(MPN)&amp;diff=2171"/>
		<updated>2023-07-17T04:39:04Z</updated>

		<summary type="html">&lt;p&gt;Zepumpkineater1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MPN Weapon infobox|image=[[File:MPN_Nailboard.png|315px|]]|Type=Melee|caption=The Wooden Board as seen in M:PN.|Durability=20|Damage Type=Blunt|Price=$89|Damage=3|Defense=2}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;If only there was a nail in it. Maybe that&#039;s why they&#039;re not running scared?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Oh wait...there it is!&amp;quot;&#039;&#039; - Ingame description.&lt;br /&gt;
&lt;br /&gt;
The wooden board is a weapon in MADNESS: Project Nexus. It is the first melee weapon encountered in the game&#039;s arena mode. It is a large weapon, requiring a strength stat of 34 to wield with one hand.&lt;br /&gt;
&lt;br /&gt;
===== Strategy =====&lt;br /&gt;
The wooden board is one of the worst weapons in M:PN, having extremely low durability, poor damage, and requiring an unreasonable amount of strength to be able to one hand in the early game. Even when one handed, the weapon is still largely ineffective at killing most enemies. However, the weapon does break very quickly, making it useful for characters with the improvised weapons skill.&lt;br /&gt;
&lt;br /&gt;
Due to being a blunt weapon, it can be used to knock over enemies with the blunt knockdown skill, and has an increased chance to dizzy enemies when swung with a heavy attack.&lt;br /&gt;
&lt;br /&gt;
[[Category:MPN Weapon]]&lt;/div&gt;</summary>
		<author><name>Zepumpkineater1</name></author>
	</entry>
	<entry>
		<id>https://madnesscombat.wiki/index.php?title=Baseball_Bat_(MPN)&amp;diff=2170</id>
		<title>Baseball Bat (MPN)</title>
		<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=Baseball_Bat_(MPN)&amp;diff=2170"/>
		<updated>2023-07-17T04:34:07Z</updated>

		<summary type="html">&lt;p&gt;Zepumpkineater1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MPN Weapon infobox|image=[[File:MPN BaseballBat.png|315px|]]|Type=Melee|caption=The baseball bat in M:PN, adorned with a star icon.|Durability=100|Damage Type=Blunt|Price=$135|Damage=4|Defense=2.5}}&lt;br /&gt;
&#039;&#039;&amp;quot;The all-American sports equipment turned cudgel. Strike one, two, and three, and they&#039;ll be outta there!&amp;quot;&#039;&#039; - Ingame description.&lt;br /&gt;
&lt;br /&gt;
The baseball bat is a tier 1 early game weapon in MADNESS: Project Nexus. It is a medium weapon, requiring the minimum of 19 strength to wield it with one hand. It has a unique execution animation when used on a dizzied enemy of the player character swinging at the enemy&#039;s head as if it were a baseball.&lt;br /&gt;
&lt;br /&gt;
===== Strategy =====&lt;br /&gt;
In the early game, the baseball bat is a decent choice for characters who specialize in melee, but is outclassed in damage by other options such as the crowbar. Early game characters will also unlikely be able to use it with one hand unless they have gathered a large amount of imprints.&lt;br /&gt;
&lt;br /&gt;
However, even with low melee skills, the baseball bat&#039;s longer range can be used to give an advantage in battle, and the swing speed is serviceable enough while two-handed.&lt;br /&gt;
&lt;br /&gt;
Due to its status as a blunt weapon, it can be used to knock enemies over with the blunt knockdown skill, and has an increased chance to dizzy enemies when swung with a heavy attack. Its length also makes it serviceable for performing charge attacks.&lt;br /&gt;
&lt;br /&gt;
[[Category:MPN Weapon]]&lt;/div&gt;</summary>
		<author><name>Zepumpkineater1</name></author>
	</entry>
	<entry>
		<id>https://madnesscombat.wiki/index.php?title=Bike_Chain_%2B_Padlock_(MPN)&amp;diff=2169</id>
		<title>Bike Chain + Padlock (MPN)</title>
		<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=Bike_Chain_%2B_Padlock_(MPN)&amp;diff=2169"/>
		<updated>2023-07-17T04:27:53Z</updated>

		<summary type="html">&lt;p&gt;Zepumpkineater1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MPN Weapon infobox|image=[[File:MPN ChainWhip.png|315px|]]|Type=Melee|caption=The Bike Chain and Padlock as seen in M:PN.|Durability=50|Damage Type=Blunt|Price=$61|Damage=3|Defense=0}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;A simple chain with a simple purpose; to present yourself as a hazard to everyone within a few feet of you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ingame weapon description.&lt;br /&gt;
&lt;br /&gt;
The bike chain and padlock is a weapon in MADNESS: Project Nexus. It is a large weapon, requiring at minimum 27 strength to wield with one hand. It is one of the few whip type weapons in the game, its counterpart being the Morningstar. It is a tier 2 weapon, being unlocked early in Arena Mode&#039;s progression.&lt;br /&gt;
&lt;br /&gt;
===== Strategy =====&lt;br /&gt;
The bike chain and padlock is debatably one of the worst melee weapons in M:PN, having extremely low durability, requiring a great deal of strength in order to one hand for when it appears in the game, and having very low damage, being outclassed even by weapons that appear before it.&lt;br /&gt;
&lt;br /&gt;
However, if one is playing as the Disquieted One, this weapon can still be used for a free execution, just as all other melee weapons when playing as the Disquieted One. Its low durability also makes it somewhat useful for characters who posses the improvised weapons skill.&lt;br /&gt;
&lt;br /&gt;
Due to being a blunt weapon, it can be used to knock over enemies with the blunt knockdown skill, and has an increased chance to dizzy enemies when struck with a heavy attack.&lt;br /&gt;
&lt;br /&gt;
[[Category:MPN Weapon]]&lt;/div&gt;</summary>
		<author><name>Zepumpkineater1</name></author>
	</entry>
	<entry>
		<id>https://madnesscombat.wiki/index.php?title=Welding_Torch_(MPN)&amp;diff=2168</id>
		<title>Welding Torch (MPN)</title>
		<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=Welding_Torch_(MPN)&amp;diff=2168"/>
		<updated>2023-07-17T04:26:32Z</updated>

		<summary type="html">&lt;p&gt;Zepumpkineater1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MPN Weapon infobox|image=[[File:MPN_Welder.png|315px|]]|Type=Melee|caption=The Welding Torch as seen in M:PN.|Durability=180|Damage Type=Burn|Price=$74|Damage=3.5|Defense=0}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;A simple liquid fuel torch with the fuel built into the tool itself, for on-the-go welding-related work.&amp;quot;&#039;&#039; - Ingame Description.&lt;br /&gt;
&lt;br /&gt;
The welding torch is a weapon that appears in MADNESS: Project Nexus. It is a tier 3 weapon in arena mode, appearing in the early game. It is a small weapon, able to be one handed with a minimum of 5 strength. This weapon is considered a power tool by the game, appearing alongside the drill and circular saw.&lt;br /&gt;
&lt;br /&gt;
===== Strategy =====&lt;br /&gt;
The welding torch is an excellent option for early game melee combat due to its ability to hit 3 times in a row and its unique swinging animation. If the character using it has the critical swing skill, this weapon is capable of dealing critical hits 3 times in a row, making its damage output high compared to other options. Despite not being available in the shop at this point in the game, this weapon can be acquired from enemies in the Foundry stage in arena mode.&lt;br /&gt;
&lt;br /&gt;
Due to dealing burn damage, this weapon is an excellent choice when fighting Vampires, who are weak to burn damage.&lt;br /&gt;
&lt;br /&gt;
[[Category:MPN Weapon]]&lt;/div&gt;</summary>
		<author><name>Zepumpkineater1</name></author>
	</entry>
	<entry>
		<id>https://madnesscombat.wiki/index.php?title=Scrap_Boomerang_(MPN)&amp;diff=2167</id>
		<title>Scrap Boomerang (MPN)</title>
		<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=Scrap_Boomerang_(MPN)&amp;diff=2167"/>
		<updated>2023-07-17T04:26:08Z</updated>

		<summary type="html">&lt;p&gt;Zepumpkineater1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MPN Weapon infobox|image=[[File:MPN ScrapBoomerang.png|315px|]]|Type=Melee|caption=The Scrap Boomerang as it appears in M:PN.|Durability=45|Damage Type=Slash|Price=$74|Damage=3|Defense=1}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Whoever built this should have eaten like a king for turning junk into a working boomerang, but you can rest assure he didn&#039;t. Won&#039;t come back without the right skills (much like its creator).&amp;quot;&#039;&#039; - Ingame weapon description.&lt;br /&gt;
&lt;br /&gt;
The scrap boomerang is a weapon in MADNESS: Project Nexus. It is a tier 5 weapon, appearing midway through Arena Mode&#039;s progression. It is a small weapon, being able to be one handed with a minimum of 5 strength. This weapon, when thrown, will return to characters who possess the shuriken arc skill.&lt;br /&gt;
&lt;br /&gt;
===== Strategy =====&lt;br /&gt;
Due to how late it appears in the game, its low damage and durability, the scrap boomerang is a poor choice for just about every character. Due to the shuriken arc appearing very late into the acrobatics skill tree, acrobatic characters will not be able to put this weapon to full use until very late into the game. Even then, there are much better options available for players looking for a weapon that will return to them (such as the okay boomerang and throwing disk.)&lt;br /&gt;
&lt;br /&gt;
However, this weapon does have its uses if encountered during regular gameplay, and may be useful if no other options present themselves. Due to being a slashing weapon, the lawnmower skill applies to this weapon and it will pass through any enemies it kills.&lt;br /&gt;
&lt;br /&gt;
[[Category:MPN Weapon]]&lt;/div&gt;</summary>
		<author><name>Zepumpkineater1</name></author>
	</entry>
	<entry>
		<id>https://madnesscombat.wiki/index.php?title=Meathook_(MPN)&amp;diff=2166</id>
		<title>Meathook (MPN)</title>
		<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=Meathook_(MPN)&amp;diff=2166"/>
		<updated>2023-07-17T04:25:39Z</updated>

		<summary type="html">&lt;p&gt;Zepumpkineater1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MPN Weapon infobox|image=[[File:MPN Meathook1.png|315px|]]|Type=Melee|caption=The meathook as it appears in M:PN.|Durability=60|Damage Type=Slash|Price=$98|Damage=3.25|Defense=2}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;This is a hook, designed specifically for meat.&amp;quot;&#039;&#039; - Ingame description.&lt;br /&gt;
&lt;br /&gt;
The Meathook is a weapon in MADNESS: Project Nexus, returning from the previous title. It is an iconic weapon that is used by Sanford, and there is an upgraded version simply titled &amp;quot;hook&amp;quot;. This weapon is a part of Sanford&#039;s standard loadout.&lt;br /&gt;
&lt;br /&gt;
The meathook is a small weapon, requiring a strength stat of 5 to wield with one hand. It is a tier 4 weapon, appearing just before the midgame of the game&#039;s arena mode.&lt;br /&gt;
&lt;br /&gt;
===== Strategy =====&lt;br /&gt;
The meathook in story mode is a very useful weapon, able to be thrown and returned to the caster. It deals enough damage to kill most low tier enemies when thrown, and is serviceable as a melee weapon. If the hook does not kill whoever it hits, it will ragdoll them and bring them to Sanford, allowing them to easily be finished off. However, it is ill advised to throw it into brute class enemies, as they will not be ragdolled and instead bring Sanford to them. This can sometimes be beneficial for closing the distance or moving from one end of the room to the other very quickly.&lt;br /&gt;
&lt;br /&gt;
In arena mode, the meathook is okay as a melee weapon, but is outclassed by many other weapons at this point in the game. The player character will also be unable to use it to its full potential as they will not have the shuriken arc skill at this point in the game, and when they do, it will have been outclassed by the upgraded variant.&lt;br /&gt;
&lt;br /&gt;
[[Category:MPN Weapon]]&lt;/div&gt;</summary>
		<author><name>Zepumpkineater1</name></author>
	</entry>
	<entry>
		<id>https://madnesscombat.wiki/index.php?title=File:MPN_Wrench.png&amp;diff=2165</id>
		<title>File:MPN Wrench.png</title>
		<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=File:MPN_Wrench.png&amp;diff=2165"/>
		<updated>2023-07-17T04:22:01Z</updated>

		<summary type="html">&lt;p&gt;Zepumpkineater1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zepumpkineater1</name></author>
	</entry>
	<entry>
		<id>https://madnesscombat.wiki/index.php?title=Meathook_(MPN)&amp;diff=2164</id>
		<title>Meathook (MPN)</title>
		<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=Meathook_(MPN)&amp;diff=2164"/>
		<updated>2023-07-17T02:43:22Z</updated>

		<summary type="html">&lt;p&gt;Zepumpkineater1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MPN Weapon infobox|image=[[File:MPN Meathook1.png|315px|]]|Type=Melee|caption=The meathook as it appears in M:PN.|Durability=60|Damage Type=Slash|Price=$98|Damage=3.25|Defense=2}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;This is a hook, designed specifically for meat.&amp;quot;&#039;&#039; - Ingame description.&lt;br /&gt;
&lt;br /&gt;
The Meathook is a weapon in MADNESS: Project Nexus, returning from the previous title. It is an iconic weapon that is used by Sanford, and there is an upgraded version simply titled &amp;quot;hook&amp;quot;. This weapon is a part of Sanford&#039;s standard loadout.&lt;br /&gt;
&lt;br /&gt;
The meathook is a small weapon, requiring a strength stat of 7 to wield with one hand. It is a tier 4 weapon, appearing just before the midgame of the game&#039;s arena mode.&lt;br /&gt;
&lt;br /&gt;
===== Strategy =====&lt;br /&gt;
The meathook in story mode is a very useful weapon, able to be thrown and returned to the caster. It deals enough damage to kill most low tier enemies when thrown, and is serviceable as a melee weapon. If the hook does not kill whoever it hits, it will ragdoll them and bring them to Sanford, allowing them to easily be finished off. However, it is ill advised to throw it into brute class enemies, as they will not be ragdolled and instead bring Sanford to them. This can sometimes be beneficial for closing the distance or moving from one end of the room to the other very quickly.&lt;br /&gt;
&lt;br /&gt;
In arena mode, the meathook is okay as a melee weapon, but is outclassed by many other weapons at this point in the game. The player character will also be unable to use it to its full potential as they will not have the shuriken arc skill at this point in the game, and when they do, it will have been outclassed by the upgraded variant.&lt;br /&gt;
&lt;br /&gt;
[[Category:MPN Weapon]]&lt;/div&gt;</summary>
		<author><name>Zepumpkineater1</name></author>
	</entry>
	<entry>
		<id>https://madnesscombat.wiki/index.php?title=Meathook_(MPN)&amp;diff=2163</id>
		<title>Meathook (MPN)</title>
		<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=Meathook_(MPN)&amp;diff=2163"/>
		<updated>2023-07-17T02:43:09Z</updated>

		<summary type="html">&lt;p&gt;Zepumpkineater1: Created page with &amp;quot;{{MPN Weapon infobox|image=315px||Type=Melee|caption=The meathook as it appears in M:PN.|Durability=60|Damage Type=Slash|Price=$98|Damage=3.25|Defense=2}}  &amp;#039;&amp;#039;&amp;quot;This is a hook, designed specifically for meat.&amp;quot;&amp;#039;&amp;#039; - Ingame description.  The Meathook is a weapon in MADNESS: Project Nexus, returning from the previous title. It is an iconic weapon that is used by Sanford, and there is an upgraded version simply titled &amp;quot;hook&amp;quot;. This weapon is a part of...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MPN Weapon infobox|image=[[File:MPN Meathook1.png|315px|]]|Type=Melee|caption=The meathook as it appears in M:PN.|Durability=60|Damage Type=Slash|Price=$98|Damage=3.25|Defense=2}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;This is a hook, designed specifically for meat.&amp;quot;&#039;&#039; - Ingame description.&lt;br /&gt;
&lt;br /&gt;
The Meathook is a weapon in MADNESS: Project Nexus, returning from the previous title. It is an iconic weapon that is used by Sanford, and there is an upgraded version simply titled &amp;quot;hook&amp;quot;. This weapon is a part of Sanford&#039;s standard loadout.&lt;br /&gt;
&lt;br /&gt;
The meathook is a small weapon, requiring a strength stat of 7 to wield with one hand. It is a tier 4 weapon, appearing just before the midgame of the game&#039;s arena mode.&lt;br /&gt;
&lt;br /&gt;
===== Strategy =====&lt;br /&gt;
The meathook in story mode is a very useful weapon, able to be thrown and returned to the caster. It deals enough damage to kill most low tier enemies when thrown, and is serviceable as a melee weapon. If the hook does not kill whoever it hits, it will ragdoll them and bring them to Sanford, allowing them to easily be finished off. However, it is ill advised to throw it into brute class enemies, as they will not be ragdolled and instead bring Sanford to them. This can sometimes be beneficial for closing the distance or moving from one end of the room to the other very quickly.&lt;br /&gt;
&lt;br /&gt;
In arena mode, the meathook is okay as a melee weapon, but is outclassed by many other weapons at this point in the game. The player character will also be unable to use it to its full potential as they will not have the shuriken arc skill at this point in the game, and when they do, it will have been outclassed by the upgraded variant.&lt;/div&gt;</summary>
		<author><name>Zepumpkineater1</name></author>
	</entry>
	<entry>
		<id>https://madnesscombat.wiki/index.php?title=File:MPN_Meathook1.png&amp;diff=2162</id>
		<title>File:MPN Meathook1.png</title>
		<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=File:MPN_Meathook1.png&amp;diff=2162"/>
		<updated>2023-07-17T02:35:34Z</updated>

		<summary type="html">&lt;p&gt;Zepumpkineater1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zepumpkineater1</name></author>
	</entry>
	<entry>
		<id>https://madnesscombat.wiki/index.php?title=Scrap_Dagger_(MPN)&amp;diff=2161</id>
		<title>Scrap Dagger (MPN)</title>
		<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=Scrap_Dagger_(MPN)&amp;diff=2161"/>
		<updated>2023-07-17T02:32:20Z</updated>

		<summary type="html">&lt;p&gt;Zepumpkineater1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MPN Weapon infobox|image=[[File:MPN ScrapDagger.png|315px|]]|Type=Melee|caption=The Scrap Dagger as it appears in M:PN.|Durability=50|Damage Type=Slash|Price=$89|Damage=3.5|Defense=1}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Where it lacks in sharpness it makes up for with rust and flimsiness.&amp;quot;&#039;&#039; - Ingame description.&lt;br /&gt;
&lt;br /&gt;
The scrap dagger is a weapon that appears in MADNESS: Project Nexus. It is a tier 1 weapon, appearing early in the game&#039;s Arena Mode. It is a tiny weapon, requiring a minimum strength stat of 5 to wield with one hand.&lt;br /&gt;
&lt;br /&gt;
===== Strategy =====&lt;br /&gt;
The scrap dagger is a very poor choice in melee weapon for most characters due to its low durability stat and low damage. However, it can be useful in the field if procured off an enemy and a weapon is needed. It is also capable of killing most low tier enemies when thrown, provided the thrower has the critical throw skill.&lt;br /&gt;
&lt;br /&gt;
[[Category:MPN Weapon]]&lt;/div&gt;</summary>
		<author><name>Zepumpkineater1</name></author>
	</entry>
	<entry>
		<id>https://madnesscombat.wiki/index.php?title=Scrap_Dagger_(MPN)&amp;diff=2160</id>
		<title>Scrap Dagger (MPN)</title>
		<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=Scrap_Dagger_(MPN)&amp;diff=2160"/>
		<updated>2023-07-17T02:32:07Z</updated>

		<summary type="html">&lt;p&gt;Zepumpkineater1: Created page with &amp;quot;{{MPN Weapon infobox|image=315px||Type=Melee|caption=The Scrap Dagger as it appears in M:PN.|Durability=50|Damage Type=Slash|Price=$89|Damage=3.5|Defense=1}}  &amp;#039;&amp;#039;&amp;quot;Where it lacks in sharpness it makes up for with rust and flimsiness.&amp;quot;&amp;#039;&amp;#039; - Ingame description.  The scrap dagger is a weapon that appears in MADNESS: Project Nexus. It is a tier 1 weapon, appearing early in the game&amp;#039;s Arena Mode. It is a tiny weapon, requiring a minimum strength stat...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MPN Weapon infobox|image=[[File:MPN ScrapDagger.png|315px|]]|Type=Melee|caption=The Scrap Dagger as it appears in M:PN.|Durability=50|Damage Type=Slash|Price=$89|Damage=3.5|Defense=1}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Where it lacks in sharpness it makes up for with rust and flimsiness.&amp;quot;&#039;&#039; - Ingame description.&lt;br /&gt;
&lt;br /&gt;
The scrap dagger is a weapon that appears in MADNESS: Project Nexus. It is a tier 1 weapon, appearing early in the game&#039;s Arena Mode. It is a tiny weapon, requiring a minimum strength stat of 5 to wield with one hand.&lt;br /&gt;
&lt;br /&gt;
===== Strategy =====&lt;br /&gt;
The scrap dagger is a very poor choice in melee weapon for most characters due to its low durability stat and low damage. However, it can be useful in the field if procured off an enemy and a weapon is needed. It is also capable of killing most low tier enemies when thrown, provided the thrower has the critical throw skill.&lt;/div&gt;</summary>
		<author><name>Zepumpkineater1</name></author>
	</entry>
	<entry>
		<id>https://madnesscombat.wiki/index.php?title=File:MPN_ScrapDagger.png&amp;diff=2159</id>
		<title>File:MPN ScrapDagger.png</title>
		<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=File:MPN_ScrapDagger.png&amp;diff=2159"/>
		<updated>2023-07-17T02:27:31Z</updated>

		<summary type="html">&lt;p&gt;Zepumpkineater1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zepumpkineater1</name></author>
	</entry>
	<entry>
		<id>https://madnesscombat.wiki/index.php?title=Wooden_Board_(MPN)&amp;diff=2158</id>
		<title>Wooden Board (MPN)</title>
		<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=Wooden_Board_(MPN)&amp;diff=2158"/>
		<updated>2023-07-17T02:25:11Z</updated>

		<summary type="html">&lt;p&gt;Zepumpkineater1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MPN Weapon infobox|image=[[File:MPN_Nailboard.png|315px|]]|Type=Melee|caption=The Wooden Board as seen in M:PN.|Durability=20|Damage Type=Blunt|Price=$89|Damage=3|Defense=2}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;If only there was a nail in it. Maybe that&#039;s why they&#039;re not running scared?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Oh wait...there it is!&amp;quot;&#039;&#039; - Ingame description.&lt;br /&gt;
&lt;br /&gt;
The wooden board is a weapon in MADNESS: Project Nexus. It is the first melee weapon encountered in the game&#039;s arena mode. It is a large weapon, requiring a strength stat of 27 to wield with one hand.&lt;br /&gt;
&lt;br /&gt;
===== Strategy =====&lt;br /&gt;
The wooden board is one of the worst weapons in M:PN, having extremely low durability, poor damage, and requiring an unreasonable amount of strength to be able to one hand in the early game. Even when one handed, the weapon is still largely ineffective at killing most enemies. However, the weapon does break very quickly, making it useful for characters with the improvised weapons skill.&lt;br /&gt;
&lt;br /&gt;
Due to being a blunt weapon, it can be used to knock over enemies with the blunt knockdown skill, and has an increased chance to dizzy enemies when swung with a heavy attack.&lt;br /&gt;
&lt;br /&gt;
[[Category:MPN Weapon]]&lt;/div&gt;</summary>
		<author><name>Zepumpkineater1</name></author>
	</entry>
	<entry>
		<id>https://madnesscombat.wiki/index.php?title=Wooden_Board_(MPN)&amp;diff=2157</id>
		<title>Wooden Board (MPN)</title>
		<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=Wooden_Board_(MPN)&amp;diff=2157"/>
		<updated>2023-07-17T02:25:01Z</updated>

		<summary type="html">&lt;p&gt;Zepumpkineater1: Created page with &amp;quot;{{MPN Weapon infobox|image=315px||Type=Melee|caption=The Wooden Board as seen in M:PN.|Durability=20|Damage Type=Blunt|Price=$89|Damage=3|Defense=2}}  &amp;#039;&amp;#039;&amp;quot;If only there was a nail in it. Maybe that&amp;#039;s why they&amp;#039;re not running scared?&amp;#039;&amp;#039;  &amp;#039;&amp;#039;Oh wait...there it is!&amp;quot;&amp;#039;&amp;#039; - Ingame description.  The wooden board is a weapon in MADNESS: Project Nexus. It is the first melee weapon encountered in the game&amp;#039;s arena mode. It is a large weapon, requiring a streng...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MPN Weapon infobox|image=[[File:MPN_Nailboard.png|315px|]]|Type=Melee|caption=The Wooden Board as seen in M:PN.|Durability=20|Damage Type=Blunt|Price=$89|Damage=3|Defense=2}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;If only there was a nail in it. Maybe that&#039;s why they&#039;re not running scared?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Oh wait...there it is!&amp;quot;&#039;&#039; - Ingame description.&lt;br /&gt;
&lt;br /&gt;
The wooden board is a weapon in MADNESS: Project Nexus. It is the first melee weapon encountered in the game&#039;s arena mode. It is a large weapon, requiring a strength stat of 27 to wield with one hand.&lt;br /&gt;
&lt;br /&gt;
===== Strategy =====&lt;br /&gt;
The wooden board is one of the worst weapons in M:PN, having extremely low durability, poor damage, and requiring an unreasonable amount of strength to be able to one hand in the early game. Even when one handed, the weapon is still largely ineffective at killing most enemies. However, the weapon does break very quickly, making it useful for characters with the improvised weapons skill.&lt;br /&gt;
&lt;br /&gt;
Due to being a blunt weapon, it can be used to knock over enemies with the blunt knockdown skill, and has an increased chance to dizzy enemies when swung with a heavy attack.&lt;/div&gt;</summary>
		<author><name>Zepumpkineater1</name></author>
	</entry>
	<entry>
		<id>https://madnesscombat.wiki/index.php?title=File:MPN_Nailboard.png&amp;diff=2156</id>
		<title>File:MPN Nailboard.png</title>
		<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=File:MPN_Nailboard.png&amp;diff=2156"/>
		<updated>2023-07-17T02:18:38Z</updated>

		<summary type="html">&lt;p&gt;Zepumpkineater1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zepumpkineater1</name></author>
	</entry>
	<entry>
		<id>https://madnesscombat.wiki/index.php?title=Welding_Torch_(MPN)&amp;diff=2155</id>
		<title>Welding Torch (MPN)</title>
		<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=Welding_Torch_(MPN)&amp;diff=2155"/>
		<updated>2023-07-17T02:07:56Z</updated>

		<summary type="html">&lt;p&gt;Zepumpkineater1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MPN Weapon infobox|image=[[File:MPN_Welder.png|315px|]]|Type=Melee|caption=The Welding Torch as seen in M:PN.|Durability=180|Damage Type=Burn|Price=$74|Damage=3.5|Defense=0}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;A simple liquid fuel torch with the fuel built into the tool itself, for on-the-go welding-related work.&amp;quot;&#039;&#039; - Ingame Description.&lt;br /&gt;
&lt;br /&gt;
The welding torch is a weapon that appears in MADNESS: Project Nexus. It is a tier 3 weapon in arena mode, appearing in the early game. It is a small weapon, able to be one handed with a minimum of 7 strength. This weapon is considered a power tool by the game, appearing alongside the drill and circular saw.&lt;br /&gt;
&lt;br /&gt;
===== Strategy =====&lt;br /&gt;
The welding torch is an excellent option for early game melee combat due to its ability to hit 3 times in a row and its unique swinging animation. If the character using it has the critical swing skill, this weapon is capable of dealing critical hits 3 times in a row, making its damage output high compared to other options. Despite not being available in the shop at this point in the game, this weapon can be acquired from enemies in the Foundry stage in arena mode.&lt;br /&gt;
&lt;br /&gt;
Due to dealing burn damage, this weapon is an excellent choice when fighting Vampires, who are weak to burn damage.&lt;br /&gt;
&lt;br /&gt;
[[Category:MPN Weapon]]&lt;/div&gt;</summary>
		<author><name>Zepumpkineater1</name></author>
	</entry>
	<entry>
		<id>https://madnesscombat.wiki/index.php?title=Welding_Torch_(MPN)&amp;diff=2154</id>
		<title>Welding Torch (MPN)</title>
		<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=Welding_Torch_(MPN)&amp;diff=2154"/>
		<updated>2023-07-17T02:07:23Z</updated>

		<summary type="html">&lt;p&gt;Zepumpkineater1: Created page with &amp;quot;{{MPN Weapon infobox|image=315px||Type=Melee|caption=The Welding Torch as seen in M:PN.|Durability=180|Damage Type=Burn|Price=$74|Damage=3.5|Defense=0}}  &amp;#039;&amp;#039;&amp;quot;A simple liquid fuel torch with the fuel built into the tool itself, for on-the-go welding-related work.&amp;quot;&amp;#039;&amp;#039; - Ingame Description.  The welding torch is a weapon that appears in MADNESS: Project Nexus. It is a tier 3 weapon in arena mode, appearing in the early game. It is a small weapon, able...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MPN Weapon infobox|image=[[File:MPN_Welder.png|315px|]]|Type=Melee|caption=The Welding Torch as seen in M:PN.|Durability=180|Damage Type=Burn|Price=$74|Damage=3.5|Defense=0}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;A simple liquid fuel torch with the fuel built into the tool itself, for on-the-go welding-related work.&amp;quot;&#039;&#039; - Ingame Description.&lt;br /&gt;
&lt;br /&gt;
The welding torch is a weapon that appears in MADNESS: Project Nexus. It is a tier 3 weapon in arena mode, appearing in the early game. It is a small weapon, able to be one handed with a minimum of 7 strength. This weapon is considered a power tool by the game, appearing alongside the drill and circular saw.&lt;br /&gt;
&lt;br /&gt;
===== Strategy =====&lt;br /&gt;
The welding torch is an excellent option for early game melee combat due to its ability to hit 3 times in a row and its unique swinging animation. If the character using it has the critical swing skill, this weapon is capable of dealing critical hits 3 times in a row, making its damage output high compared to other options. Despite not being available in the shop at this point in the game, this weapon can be acquired from enemies in the Foundry stage in arena mode.&lt;br /&gt;
&lt;br /&gt;
Due to dealing burn damage, this weapon is an excellent choice when fighting Vampires, who are weak to burn damage.&lt;/div&gt;</summary>
		<author><name>Zepumpkineater1</name></author>
	</entry>
	<entry>
		<id>https://madnesscombat.wiki/index.php?title=File:MPN_Welder.png&amp;diff=2153</id>
		<title>File:MPN Welder.png</title>
		<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=File:MPN_Welder.png&amp;diff=2153"/>
		<updated>2023-07-17T02:01:20Z</updated>

		<summary type="html">&lt;p&gt;Zepumpkineater1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zepumpkineater1</name></author>
	</entry>
	<entry>
		<id>https://madnesscombat.wiki/index.php?title=Scrap_Boomerang_(MPN)&amp;diff=2152</id>
		<title>Scrap Boomerang (MPN)</title>
		<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=Scrap_Boomerang_(MPN)&amp;diff=2152"/>
		<updated>2023-07-17T02:00:34Z</updated>

		<summary type="html">&lt;p&gt;Zepumpkineater1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MPN Weapon infobox|image=[[File:MPN ScrapBoomerang.png|315px|]]|Type=Melee|caption=The Scrap Boomerang as it appears in M:PN.|Durability=45|Damage Type=Slash|Price=$74|Damage=3|Defense=1}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Whoever built this should have eaten like a king for turning junk into a working boomerang, but you can rest assure he didn&#039;t. Won&#039;t come back without the right skills (much like its creator).&amp;quot;&#039;&#039; - Ingame weapon description.&lt;br /&gt;
&lt;br /&gt;
The scrap boomerang is a weapon in MADNESS: Project Nexus. It is a tier 5 weapon, appearing midway through Arena Mode&#039;s progression. It is a small weapon, being able to be one handed with a minimum of 7 strength. This weapon, when thrown, will return to characters who possess the shuriken arc skill.&lt;br /&gt;
&lt;br /&gt;
===== Strategy =====&lt;br /&gt;
Due to how late it appears in the game, its low damage and durability, the scrap boomerang is a poor choice for just about every character. Due to the shuriken arc appearing very late into the acrobatics skill tree, acrobatic characters will not be able to put this weapon to full use until very late into the game. Even then, there are much better options available for players looking for a weapon that will return to them (such as the okay boomerang and throwing disk.)&lt;br /&gt;
&lt;br /&gt;
However, this weapon does have its uses if encountered during regular gameplay, and may be useful if no other options present themselves. Due to being a slashing weapon, the lawnmower skill applies to this weapon and it will pass through any enemies it kills.&lt;br /&gt;
&lt;br /&gt;
[[Category:MPN Weapon]]&lt;/div&gt;</summary>
		<author><name>Zepumpkineater1</name></author>
	</entry>
	<entry>
		<id>https://madnesscombat.wiki/index.php?title=Scrap_Boomerang_(MPN)&amp;diff=2151</id>
		<title>Scrap Boomerang (MPN)</title>
		<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=Scrap_Boomerang_(MPN)&amp;diff=2151"/>
		<updated>2023-07-17T01:59:29Z</updated>

		<summary type="html">&lt;p&gt;Zepumpkineater1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MPN Weapon infobox|image=[[File:MPN ScrapBoomerang.png|315px|]]|Type=Melee|caption=The Scrap Boomerang as it appears in M:PN.|Durability=45|Damage Type=Slash|Price=$74|Damage=3|Defense=1}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Whoever built this should have eaten like a king for turning junk into a working boomerang, but you can rest assure he didn&#039;t. Won&#039;t come back without the right skills (much like its creator).&amp;quot;&#039;&#039; - Ingame weapon description.&lt;br /&gt;
&lt;br /&gt;
The scrap boomerang is a weapon in MADNESS: Project Nexus. It is a tier 5 weapon, appearing midway through Arena Mode&#039;s progression. It is a small weapon, being able to be one handed with a minimum of 7 strength. This weapon, when thrown, will return to characters who possess the shuriken arc skill.&lt;br /&gt;
&lt;br /&gt;
===== Strategy =====&lt;br /&gt;
Due to how late it appears in the game, its low damage and durability, the scrap boomerang is a poor choice for just about every character. Due to the shuriken arc appearing very late into the acrobatics skill tree, acrobatic characters will not be able to put this weapon to full use until very late into the game. Even then, there are much better options available for players looking for a weapon that will return to them (such as the okay boomerang and throwing disk.)&lt;br /&gt;
&lt;br /&gt;
However, this weapon does have its uses if encountered during regular gameplay, and may be useful if no other options present themselves. Due to being a slashing weapon, the lawnmower skill applies to this weapon and it will pass through any enemies it kills.&lt;/div&gt;</summary>
		<author><name>Zepumpkineater1</name></author>
	</entry>
	<entry>
		<id>https://madnesscombat.wiki/index.php?title=Scrap_Boomerang_(MPN)&amp;diff=2150</id>
		<title>Scrap Boomerang (MPN)</title>
		<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=Scrap_Boomerang_(MPN)&amp;diff=2150"/>
		<updated>2023-07-17T01:53:31Z</updated>

		<summary type="html">&lt;p&gt;Zepumpkineater1: Created page with &amp;quot;{{MPN Weapon infobox|image=315px||Type=Melee|caption=The Scrap Boomerang as it appears in M:PN.|Durability=45|Damage Type=Slash|Price=$74|Damage=3|Defense=1}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MPN Weapon infobox|image=[[File:MPN ScrapBoomerang|315px|]]|Type=Melee|caption=The Scrap Boomerang as it appears in M:PN.|Durability=45|Damage Type=Slash|Price=$74|Damage=3|Defense=1}}&lt;/div&gt;</summary>
		<author><name>Zepumpkineater1</name></author>
	</entry>
	<entry>
		<id>https://madnesscombat.wiki/index.php?title=File:MPN_ScrapBoomerang.png&amp;diff=2149</id>
		<title>File:MPN ScrapBoomerang.png</title>
		<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=File:MPN_ScrapBoomerang.png&amp;diff=2149"/>
		<updated>2023-07-17T01:52:23Z</updated>

		<summary type="html">&lt;p&gt;Zepumpkineater1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zepumpkineater1</name></author>
	</entry>
	<entry>
		<id>https://madnesscombat.wiki/index.php?title=Bike_Chain_%2B_Padlock_(MPN)&amp;diff=2148</id>
		<title>Bike Chain + Padlock (MPN)</title>
		<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=Bike_Chain_%2B_Padlock_(MPN)&amp;diff=2148"/>
		<updated>2023-07-17T01:48:56Z</updated>

		<summary type="html">&lt;p&gt;Zepumpkineater1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MPN Weapon infobox|image=[[File:MPN ChainWhip.png|315px|]]|Type=Melee|caption=The Bike Chain and Padlock as seen in M:PN.|Durability=50|Damage Type=Blunt|Price=$61|Damage=3|Defense=0}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;A simple chain with a simple purpose; to present yourself as a hazard to everyone within a few feet of you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ingame weapon description.&lt;br /&gt;
&lt;br /&gt;
The bike chain and padlock is a weapon in MADNESS: Project Nexus. It is a large weapon, requiring at minimum 30 strength to wield with one hand. It is one of the few whip type weapons in the game, its counterpart being the Morningstar. It is a tier 2 weapon, being unlocked early in Arena Mode&#039;s progression.&lt;br /&gt;
&lt;br /&gt;
===== Strategy =====&lt;br /&gt;
The bike chain and padlock is debatably one of the worst melee weapons in M:PN, having extremely low durability, requiring a great deal of strength in order to one hand for when it appears in the game, and having very low damage, being outclassed even by weapons that appear before it.&lt;br /&gt;
&lt;br /&gt;
However, if one is playing as the Disquieted One, this weapon can still be used for a free execution, just as all other melee weapons when playing as the Disquieted One. Its low durability also makes it somewhat useful for characters who posses the improvised weapons skill.&lt;br /&gt;
&lt;br /&gt;
Due to being a blunt weapon, it can be used to knock over enemies with the blunt knockdown skill, and has an increased chance to dizzy enemies when struck with a heavy attack.&lt;br /&gt;
&lt;br /&gt;
[[Category:MPN Weapon]]&lt;/div&gt;</summary>
		<author><name>Zepumpkineater1</name></author>
	</entry>
	<entry>
		<id>https://madnesscombat.wiki/index.php?title=Baseball_Bat_(MPN)&amp;diff=2147</id>
		<title>Baseball Bat (MPN)</title>
		<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=Baseball_Bat_(MPN)&amp;diff=2147"/>
		<updated>2023-07-17T01:48:47Z</updated>

		<summary type="html">&lt;p&gt;Zepumpkineater1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MPN Weapon infobox|image=[[File:MPN BaseballBat.png|315px|]]|Type=Melee|caption=The baseball bat in M:PN, adorned with a star icon.|Durability=100|Damage Type=Blunt|Price=$135|Damage=4|Defense=2.5}}&lt;br /&gt;
&#039;&#039;&amp;quot;The all-American sports equipment turned cudgel. Strike one, two, and three, and they&#039;ll be outta there!&amp;quot;&#039;&#039; - Ingame description.&lt;br /&gt;
&lt;br /&gt;
The baseball bat is a tier 1 early game weapon in MADNESS: Project Nexus. It is a medium weapon, requiring the minimum of 15 strength to wield it with one hand. It has a unique execution animation when used on a dizzied enemy of the player character swinging at the enemy&#039;s head as if it were a baseball.&lt;br /&gt;
&lt;br /&gt;
===== Strategy =====&lt;br /&gt;
In the early game, the baseball bat is a decent choice for characters who specialize in melee, but is outclassed in damage by other options such as the crowbar. Early game characters will also unlikely be able to use it with one hand unless they have gathered a large amount of imprints.&lt;br /&gt;
&lt;br /&gt;
However, even with low melee skills, the baseball bat&#039;s longer range can be used to give an advantage in battle, and the swing speed is serviceable enough while two-handed.&lt;br /&gt;
&lt;br /&gt;
Due to its status as a blunt weapon, it can be used to knock enemies over with the blunt knockdown skill, and has an increased chance to dizzy enemies when swung with a heavy attack. Its length also makes it serviceable for performing charge attacks.&lt;br /&gt;
&lt;br /&gt;
[[Category:MPN Weapon]]&lt;/div&gt;</summary>
		<author><name>Zepumpkineater1</name></author>
	</entry>
	<entry>
		<id>https://madnesscombat.wiki/index.php?title=Bike_Chain_%2B_Padlock_(MPN)&amp;diff=2146</id>
		<title>Bike Chain + Padlock (MPN)</title>
		<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=Bike_Chain_%2B_Padlock_(MPN)&amp;diff=2146"/>
		<updated>2023-07-17T01:47:24Z</updated>

		<summary type="html">&lt;p&gt;Zepumpkineater1: Created page with &amp;quot;{{MPN Weapon infobox|image=315px||Type=Melee|caption=The Bike Chain and Padlock as seen in M:PN.|Durability=50|Damage Type=Blunt|Price=$61|Damage=3|Defense=0}}  &amp;#039;&amp;#039;&amp;quot;A simple chain with a simple purpose; to present yourself as a hazard to everyone within a few feet of you.&amp;quot;&amp;#039;&amp;#039;  - Ingame weapon description.  The bike chain and padlock is a weapon in MADNESS: Project Nexus. It is a large weapon, requiring at minimum 30 strength to wield with one han...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MPN Weapon infobox|image=[[File:MPN ChainWhip.png|315px|]]|Type=Melee|caption=The Bike Chain and Padlock as seen in M:PN.|Durability=50|Damage Type=Blunt|Price=$61|Damage=3|Defense=0}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;A simple chain with a simple purpose; to present yourself as a hazard to everyone within a few feet of you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ingame weapon description.&lt;br /&gt;
&lt;br /&gt;
The bike chain and padlock is a weapon in MADNESS: Project Nexus. It is a large weapon, requiring at minimum 30 strength to wield with one hand. It is one of the few whip type weapons in the game, its counterpart being the Morningstar. It is a tier 2 weapon, being unlocked early in Arena Mode&#039;s progression.&lt;br /&gt;
&lt;br /&gt;
===== Strategy =====&lt;br /&gt;
The bike chain and padlock is debatably one of the worst melee weapons in M:PN, having extremely low durability, requiring a great deal of strength in order to one hand for when it appears in the game, and having very low damage, being outclassed even by weapons that appear before it.&lt;br /&gt;
&lt;br /&gt;
However, if one is playing as the Disquieted One, this weapon can still be used for a free execution, just as all other melee weapons when playing as the Disquieted One. Its low durability also makes it somewhat useful for characters who posses the improvised weapons skill.&lt;br /&gt;
&lt;br /&gt;
Due to being a blunt weapon, it can be used to knock over enemies with the blunt knockdown skill, and has an increased chance to dizzy enemies when struck with a heavy attack.&lt;/div&gt;</summary>
		<author><name>Zepumpkineater1</name></author>
	</entry>
	<entry>
		<id>https://madnesscombat.wiki/index.php?title=File:MPN_ChainWhip.png&amp;diff=2145</id>
		<title>File:MPN ChainWhip.png</title>
		<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=File:MPN_ChainWhip.png&amp;diff=2145"/>
		<updated>2023-07-17T01:40:48Z</updated>

		<summary type="html">&lt;p&gt;Zepumpkineater1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zepumpkineater1</name></author>
	</entry>
	<entry>
		<id>https://madnesscombat.wiki/index.php?title=Baseball_Bat_(MPN)&amp;diff=2144</id>
		<title>Baseball Bat (MPN)</title>
		<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=Baseball_Bat_(MPN)&amp;diff=2144"/>
		<updated>2023-07-17T01:37:07Z</updated>

		<summary type="html">&lt;p&gt;Zepumpkineater1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MPN Weapon infobox|image=[[File:MPN BaseballBat.png|315px|]]|Type=Melee|caption=The baseball bat in M:PN, adorned with a star icon.|Durability=100|Damage Type=Blunt|Price=$135|Damage=4|Defense=2.5}}&lt;br /&gt;
&#039;&#039;&amp;quot;The all-American sports equipment turned cudgel. Strike one, two, and three, and they&#039;ll be outta there!&amp;quot;&#039;&#039; - Ingame description.&lt;br /&gt;
&lt;br /&gt;
The baseball bat is a tier 1 early game weapon in MADNESS: Project Nexus. It is a medium weapon, requiring the minimum of 15 strength to wield it with one hand. It has a unique execution animation when used on a dizzied enemy of the player character swinging at the enemy&#039;s head as if it were a baseball.&lt;br /&gt;
&lt;br /&gt;
===== Strategy =====&lt;br /&gt;
In the early game, the baseball bat is a decent choice for characters who specialize in melee, but is outclassed in damage by other options such as the crowbar. Early game characters will also unlikely be able to use it with one hand unless they have gathered a large amount of imprints.&lt;br /&gt;
&lt;br /&gt;
However, even with low melee skills, the baseball bat&#039;s longer range can be used to give an advantage in battle, and the swing speed is serviceable enough while two-handed.&lt;br /&gt;
&lt;br /&gt;
Due to its status as a blunt weapon, it can be used to knock enemies over with the blunt knockdown skill, and has an increased chance to dizzy enemies when swung with a heavy attack. Its length also makes it serviceable for performing charge attacks.&lt;/div&gt;</summary>
		<author><name>Zepumpkineater1</name></author>
	</entry>
	<entry>
		<id>https://madnesscombat.wiki/index.php?title=Baseball_Bat_(MPN)&amp;diff=2143</id>
		<title>Baseball Bat (MPN)</title>
		<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=Baseball_Bat_(MPN)&amp;diff=2143"/>
		<updated>2023-07-17T01:27:19Z</updated>

		<summary type="html">&lt;p&gt;Zepumpkineater1: Created page with &amp;quot;{{MPN Weapon infobox|image=315px||Type=Melee|caption=The baseball bat in M:PN, adorned with a star icon.|Durability=100|Damage Type=Blunt|Price=$135|Damage=4|Defense=2.5}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MPN Weapon infobox|image=[[File:MPN BaseballBat.png|315px|]]|Type=Melee|caption=The baseball bat in M:PN, adorned with a star icon.|Durability=100|Damage Type=Blunt|Price=$135|Damage=4|Defense=2.5}}&lt;/div&gt;</summary>
		<author><name>Zepumpkineater1</name></author>
	</entry>
	<entry>
		<id>https://madnesscombat.wiki/index.php?title=File:MPN_BaseballBat.png&amp;diff=2142</id>
		<title>File:MPN BaseballBat.png</title>
		<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=File:MPN_BaseballBat.png&amp;diff=2142"/>
		<updated>2023-07-17T01:23:28Z</updated>

		<summary type="html">&lt;p&gt;Zepumpkineater1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zepumpkineater1</name></author>
	</entry>
	<entry>
		<id>https://madnesscombat.wiki/index.php?title=Scalpel_(MPN)&amp;diff=2141</id>
		<title>Scalpel (MPN)</title>
		<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=Scalpel_(MPN)&amp;diff=2141"/>
		<updated>2023-07-17T01:21:54Z</updated>

		<summary type="html">&lt;p&gt;Zepumpkineater1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MPN Weapon infobox|image=[[File:ScalpelMPN.png|315px|]]|Type=Melee|caption=A scalpel as seen in MPN.|Durability=25|Damage Type=Slash|Price=$41|Damage=2|Defense=0}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s really only effective against targets who aren&#039;t resisting. You could always ask them to hold still and stop struggling. It won&#039;t work, but you&#039;ll feel better that you tried.&#039;&#039; - Ingame weapon description.&lt;br /&gt;
&lt;br /&gt;
The scalpel is a weapon that appears in MADNESS: Project Nexus. It is a tier 3 weapon, meaning it is unlocked after completing the 3rd arena. It is sold in the Quartermaster&#039;s Shop.&lt;br /&gt;
&lt;br /&gt;
===== Strategy =====&lt;br /&gt;
The scalpel on its own is extremely ineffective as a melee weapon due to low damage and durability, breaking in only a few swings. This weapon swings much faster than other weapons due to its size, which only serves in breaking it quicker. However, the scalpel can be used to instantly execute a single enemy without the need to dizzy them, provided the wielder has the improvised execution skill.&lt;br /&gt;
&lt;br /&gt;
[[Category:MPN Weapon]]&lt;/div&gt;</summary>
		<author><name>Zepumpkineater1</name></author>
	</entry>
	<entry>
		<id>https://madnesscombat.wiki/index.php?title=Scalpel_(MPN)&amp;diff=2140</id>
		<title>Scalpel (MPN)</title>
		<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=Scalpel_(MPN)&amp;diff=2140"/>
		<updated>2023-07-17T01:21:10Z</updated>

		<summary type="html">&lt;p&gt;Zepumpkineater1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MPN Weapon infobox|image=[[File:ScalpelMPN.png|315px|]]|Type=Melee|caption=A crowbar as seen in MPN.|Durability=25|Damage Type=Slash|Price=$41|Damage=2|Defense=0}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s really only effective against targets who aren&#039;t resisting. You could always ask them to hold still and stop struggling. It won&#039;t work, but you&#039;ll feel better that you tried.&#039;&#039; - Ingame weapon description.&lt;br /&gt;
&lt;br /&gt;
The scalpel is a weapon that appears in MADNESS: Project Nexus. It is a tier 3 weapon, meaning it is unlocked after completing the 3rd arena. It is sold in the Quartermaster&#039;s Shop.&lt;br /&gt;
&lt;br /&gt;
===== Strategy =====&lt;br /&gt;
The scalpel on its own is extremely ineffective as a melee weapon due to low damage and durability, breaking in only a few swings. This weapon swings much faster than other weapons due to its size, which only serves in breaking it quicker. However, the scalpel can be used to instantly execute a single enemy without the need to dizzy them, provided the wielder has the improvised execution skill.&lt;br /&gt;
&lt;br /&gt;
[[Category:MPN Weapon]]&lt;/div&gt;</summary>
		<author><name>Zepumpkineater1</name></author>
	</entry>
	<entry>
		<id>https://madnesscombat.wiki/index.php?title=Scalpel_(MPN)&amp;diff=2139</id>
		<title>Scalpel (MPN)</title>
		<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=Scalpel_(MPN)&amp;diff=2139"/>
		<updated>2023-07-17T01:20:27Z</updated>

		<summary type="html">&lt;p&gt;Zepumpkineater1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MPN Weapon infobox|image=[[File:ScalpelMPN.png|315px|]]|Type=Melee|caption=A crowbar as seen in MPN.|Durability=80|Damage Type=Blunt|Price=$165|Damage=4.5|Defense=3}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s really only effective against targets who aren&#039;t resisting. You could always ask them to hold still and stop struggling. It won&#039;t work, but you&#039;ll feel better that you tried.&#039;&#039; - Ingame weapon description.&lt;br /&gt;
&lt;br /&gt;
The scalpel is a weapon that appears in MADNESS: Project Nexus. It is a tier 3 weapon, meaning it is unlocked after completing the 3rd arena. It is sold in the Quartermaster&#039;s Shop.&lt;br /&gt;
&lt;br /&gt;
===== Strategy =====&lt;br /&gt;
The scalpel on its own is extremely ineffective as a melee weapon due to low damage and durability, breaking in only a few swings. This weapon swings much faster than other weapons due to its size, which only serves in breaking it quicker. However, the scalpel can be used to instantly execute a single enemy without the need to dizzy them, provided the wielder has the improvised execution skill.&lt;br /&gt;
&lt;br /&gt;
STATS&lt;br /&gt;
* Damage: 2&lt;br /&gt;
* Damage Type: Slash&lt;br /&gt;
* Defense: 0&lt;br /&gt;
* Durability: 25&lt;br /&gt;
* Price: $41&lt;br /&gt;
&lt;br /&gt;
[[Category:MPN Weapon]]&lt;/div&gt;</summary>
		<author><name>Zepumpkineater1</name></author>
	</entry>
	<entry>
		<id>https://madnesscombat.wiki/index.php?title=Crowbar_(MPN)&amp;diff=2138</id>
		<title>Crowbar (MPN)</title>
		<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=Crowbar_(MPN)&amp;diff=2138"/>
		<updated>2023-07-17T00:31:10Z</updated>

		<summary type="html">&lt;p&gt;Zepumpkineater1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MPN Weapon infobox|image=[[File:CrowbarMPN.webp|315px|]]|Type=Melee|caption=A crowbar as seen in MPN.|Durability=80|Damage Type=Blunt|Price=$165|Damage=4.5|Defense=3}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sometimes, to get people to be &amp;quot;open minded&amp;quot;, you have to be slightly literal about it.&#039;&#039; - Ingame weapon description. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Crowbar is a returning weapon from MADNESS: Project Nexus (Classic). It is a SMALL weapon, meaning it can be held in one hand by most characters. The crowbar is one of the first melee weapons available in the shop in Arena Mode.&lt;br /&gt;
&lt;br /&gt;
===== Strategy =====&lt;br /&gt;
The crowbar is the best melee option for early gameplay, due to its relatively high durability, damage, and low price. It has the highest damage of all early game melee weapons at 4.5 damage. This weapon can also easily be dual wielded once the adequate skill is learned, and is capable of knocking foes over with the blunt knockdown skill. &lt;br /&gt;
&lt;br /&gt;
This weapon is easily outclassed by later game melee weapons, but still remains useful in a pinch even for high tier characters. The weapon breaking quickly means it is a good option for the improvised execution skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:MPN_Weapon]]&lt;/div&gt;</summary>
		<author><name>Zepumpkineater1</name></author>
	</entry>
	<entry>
		<id>https://madnesscombat.wiki/index.php?title=Scalpel_(MPN)&amp;diff=2109</id>
		<title>Scalpel (MPN)</title>
		<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=Scalpel_(MPN)&amp;diff=2109"/>
		<updated>2023-07-16T23:22:31Z</updated>

		<summary type="html">&lt;p&gt;Zepumpkineater1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ScalpelMPN.png|thumb|The scalpel as it appears in M:PN.]]&lt;br /&gt;
&#039;&#039;It&#039;s really only effective against targets who aren&#039;t resisting. You could always ask them to hold still and stop struggling. It won&#039;t work, but you&#039;ll feel better that you tried.&#039;&#039; - Ingame weapon description.&lt;br /&gt;
&lt;br /&gt;
The scalpel is a weapon that appears in MADNESS: Project Nexus. It is a tier 3 weapon, meaning it is unlocked after completing the 3rd arena. It is sold in the Quartermaster&#039;s Shop.&lt;br /&gt;
&lt;br /&gt;
===== Strategy =====&lt;br /&gt;
The scalpel on its own is extremely ineffective as a melee weapon due to low damage and durability, breaking in only a few swings. This weapon swings much faster than other weapons due to its size, which only serves in breaking it quicker. However, the scalpel can be used to instantly execute a single enemy without the need to dizzy them, provided the wielder has the improvised execution skill.&lt;br /&gt;
&lt;br /&gt;
STATS&lt;br /&gt;
* Damage: 2&lt;br /&gt;
* Damage Type: Slash&lt;br /&gt;
* Defense: 0&lt;br /&gt;
* Durability: 25&lt;br /&gt;
* Price: $41&lt;br /&gt;
&lt;br /&gt;
[[Category:MPN Weapon]]&lt;/div&gt;</summary>
		<author><name>Zepumpkineater1</name></author>
	</entry>
	<entry>
		<id>https://madnesscombat.wiki/index.php?title=Scalpel_(MPN)&amp;diff=2108</id>
		<title>Scalpel (MPN)</title>
		<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=Scalpel_(MPN)&amp;diff=2108"/>
		<updated>2023-07-16T23:21:36Z</updated>

		<summary type="html">&lt;p&gt;Zepumpkineater1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ScalpelMPN.png|thumb|The scalpel as it appears in M:PN.]]&lt;br /&gt;
&#039;&#039;It&#039;s really only effective against targets who aren&#039;t resisting. You could always ask them to hold still and stop struggling. It won&#039;t work, but you&#039;ll feel better that you tried.&#039;&#039; - Ingame weapon description.&lt;br /&gt;
&lt;br /&gt;
The scalpel is a weapon that appears in MADNESS: Project Nexus. It is a tier 3 weapon, meaning it is unlocked after completing the 3rd arena.&lt;br /&gt;
&lt;br /&gt;
===== Strategy =====&lt;br /&gt;
The scalpel on its own is extremely ineffective as a melee weapon due to low damage and durability, breaking in only a few swings. This weapon swings much faster than other weapons due to its size, which only serves in breaking it quicker. However, the scalpel can be used to instantly execute a single enemy without the need to dizzy them, provided the wielder has the improvised execution skill.&lt;br /&gt;
&lt;br /&gt;
STATS&lt;br /&gt;
* Damage: 2&lt;br /&gt;
* Damage Type: Slash&lt;br /&gt;
* Defense: 0&lt;br /&gt;
* Durability: 25&lt;br /&gt;
* Price: $41&lt;br /&gt;
&lt;br /&gt;
[[Category:MPN Weapon]]&lt;/div&gt;</summary>
		<author><name>Zepumpkineater1</name></author>
	</entry>
	<entry>
		<id>https://madnesscombat.wiki/index.php?title=Scalpel_(MPN)&amp;diff=2107</id>
		<title>Scalpel (MPN)</title>
		<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=Scalpel_(MPN)&amp;diff=2107"/>
		<updated>2023-07-16T23:20:41Z</updated>

		<summary type="html">&lt;p&gt;Zepumpkineater1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ScalpelMPN.png|thumb|The scalpel as it appears in M:PN.]]&lt;br /&gt;
&#039;&#039;It&#039;s really only effective against targets who aren&#039;t resisting. You could always ask them to hold still and stop struggling. It won&#039;t work, but you&#039;ll feel better that you tried.&#039;&#039; - Ingame weapon description.&lt;br /&gt;
&lt;br /&gt;
The scalpel is a weapon that appears in MADNESS: Project Nexus. It is a tier 3 weapon, meaning it is unlocked after completing the 3rd arena.&lt;br /&gt;
&lt;br /&gt;
===== Strategy =====&lt;br /&gt;
The scalpel on its own is extremely ineffective as a melee weapon due to low damage and durability, breaking in only a few swings. This weapon swings much faster than other weapons due to its size, which only serves in breaking it quicker. However, the scalpel can be used to instantly execute a single enemy without the need to dizzy them, provided the wielder has the improvised execution skill.&lt;br /&gt;
&lt;br /&gt;
STATS&lt;br /&gt;
* Damage: 2&lt;br /&gt;
* Damage Type: Slash&lt;br /&gt;
* Defense: 0&lt;br /&gt;
* Durability: 25&lt;br /&gt;
* Price: $41&lt;/div&gt;</summary>
		<author><name>Zepumpkineater1</name></author>
	</entry>
	<entry>
		<id>https://madnesscombat.wiki/index.php?title=Scalpel_(MPN)&amp;diff=2105</id>
		<title>Scalpel (MPN)</title>
		<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=Scalpel_(MPN)&amp;diff=2105"/>
		<updated>2023-07-16T23:15:33Z</updated>

		<summary type="html">&lt;p&gt;Zepumpkineater1: Created page with &amp;quot;The scalpel as it appears in M:PN. &amp;#039;&amp;#039;It&amp;#039;s really only effective against targets who aren&amp;#039;t resisting. You could always ask them to hold still and stop struggling. It won&amp;#039;t work, but you&amp;#039;ll feel better that you tried.&amp;#039;&amp;#039; - Ingame weapon description.  The scalpel is a weapon that appears in MADNESS: Project Nexus. It is a tier 3 weapon, meaning it is unlocked after completing the 3rd arena.  ===== Strategy ===== The scalpel on its own is extrem...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ScalpelMPN.png|thumb|The scalpel as it appears in M:PN.]]&lt;br /&gt;
&#039;&#039;It&#039;s really only effective against targets who aren&#039;t resisting. You could always ask them to hold still and stop struggling. It won&#039;t work, but you&#039;ll feel better that you tried.&#039;&#039; - Ingame weapon description.&lt;br /&gt;
&lt;br /&gt;
The scalpel is a weapon that appears in MADNESS: Project Nexus. It is a tier 3 weapon, meaning it is unlocked after completing the 3rd arena.&lt;br /&gt;
&lt;br /&gt;
===== Strategy =====&lt;br /&gt;
The scalpel on its own is extremely ineffective as a melee weapon due to low damage and durability, breaking in only a few swings. This weapon swings much faster than other weapons due to its size, which only serves in breaking it quicker. However, the scalpel can be used to instantly execute a single enemy without the need to dizzy them, provided the wielder has the improvised execution skill.&lt;/div&gt;</summary>
		<author><name>Zepumpkineater1</name></author>
	</entry>
	<entry>
		<id>https://madnesscombat.wiki/index.php?title=File:ScalpelMPN.png&amp;diff=2103</id>
		<title>File:ScalpelMPN.png</title>
		<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=File:ScalpelMPN.png&amp;diff=2103"/>
		<updated>2023-07-16T23:08:38Z</updated>

		<summary type="html">&lt;p&gt;Zepumpkineater1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The scalpel as it appears in M:PN.&lt;/div&gt;</summary>
		<author><name>Zepumpkineater1</name></author>
	</entry>
	<entry>
		<id>https://madnesscombat.wiki/index.php?title=Crowbar_(MPN)&amp;diff=2102</id>
		<title>Crowbar (MPN)</title>
		<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=Crowbar_(MPN)&amp;diff=2102"/>
		<updated>2023-07-16T23:05:16Z</updated>

		<summary type="html">&lt;p&gt;Zepumpkineater1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CrowbarMPN.png|thumb|The crowbar as it appears in M:PN.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sometimes, to get people to be &amp;quot;open minded&amp;quot;, you have to be slightly literal about it.&#039;&#039; - Ingame weapon description.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Crowbar is a returning weapon from MADNESS: Project Nexus (Classic). It is a SMALL weapon, meaning it can be held in one hand by most characters. The crowbar is one of the first melee weapons available in the shop in Arena Mode.&lt;br /&gt;
&lt;br /&gt;
===== Strategy =====&lt;br /&gt;
The crowbar is the best melee option for early gameplay, due to its relatively high durability, damage, and low price. It has the highest damage of all early game melee weapons at 4.5 damage. This weapon can also easily be dual wielded once the adequate skill is learned, and is capable of knocking foes over with the blunt knockdown skill. &lt;br /&gt;
&lt;br /&gt;
This weapon is easily outclassed by later game melee weapons, but still remains useful in a pinch even for high tier characters. The weapon breaking quickly means it is a good option for the improvised execution skill.&lt;br /&gt;
&lt;br /&gt;
STATS:&lt;br /&gt;
* Damage: 4.5&lt;br /&gt;
* Damage Type: Blunt&lt;br /&gt;
* Defense: 3&lt;br /&gt;
* Durability: 80&lt;br /&gt;
* Price: $165&lt;/div&gt;</summary>
		<author><name>Zepumpkineater1</name></author>
	</entry>
	<entry>
		<id>https://madnesscombat.wiki/index.php?title=File:CrowbarMPN.png&amp;diff=2101</id>
		<title>File:CrowbarMPN.png</title>
		<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=File:CrowbarMPN.png&amp;diff=2101"/>
		<updated>2023-07-16T22:59:33Z</updated>

		<summary type="html">&lt;p&gt;Zepumpkineater1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The crowbar as it appears in M:PN.&lt;/div&gt;</summary>
		<author><name>Zepumpkineater1</name></author>
	</entry>
	<entry>
		<id>https://madnesscombat.wiki/index.php?title=Crowbar_(MPN)&amp;diff=2100</id>
		<title>Crowbar (MPN)</title>
		<link rel="alternate" type="text/html" href="https://madnesscombat.wiki/index.php?title=Crowbar_(MPN)&amp;diff=2100"/>
		<updated>2023-07-16T22:58:36Z</updated>

		<summary type="html">&lt;p&gt;Zepumpkineater1: Created page with &amp;quot;&amp;lt;gallery&amp;gt; MPN Crowbar.png|The crowbar as it appears in M:PN. &amp;lt;/gallery&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
MPN Crowbar.png|The crowbar as it appears in M:PN.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zepumpkineater1</name></author>
	</entry>
</feed>